You've likely heard of 'deus ex machina', right? Delta is 'Nihil a Deo'. I was like "Are you kiddin me, thats it? 20s dialogue?" Explained indeed.ĭelta's entire inclusion, not from within the story, but from the initial design of the plot, was a horrible decision. yeah, it explained, in exactly one line "Lotus raising kids, Santa helping Akane in Crashkeys, Ace in prison probably". I also remember statement that "ZTD will explain what happened with other 999 characters". I wish this game would be proper visual novel like 999 rather than full of clumsy cutscenes. seriously, i dont really think graphics important in the story-driven games but that was that bad i just had to notice it. I was actually shocked by such sudden ending without any kind of epilogue (until i discovered notes, but none about Diana, Sigma and Phi) :(Īlso clunky animation. 999 and VLR felt VERY rewarding and satisfying in the end, ZTD much less in that aspect. It was nice how they closed radical6 theme and left the room for possible sequel (with that religious fanatic is just about to cause even larger calamity than r6, ze4 maybe?). WHY NO CLOVER IN THE GAME?! D: T_TĪnd lack of great epilogue/ending. It's still quite good, but just disappoints me on about as many levels as it impresses me when compared to the last games. I understand it was this or nothing, and I'm grateful it came out at all, but this is not a game I can overall look to as an example of brilliant storytelling like I can with 999 and VLR. With more time/money/staff, this game probably would have been improved. I highly doubt this was Uchikoshi's ideal vision. The writing feels half-baked, phoned in, and rushed at times, despite being great and on par with the last 2 games in other places. I just feel the budget and circumstances of this game and its release harmed it, and I don't mean the graphics. The Delta twist, while not given enough time and not as shocking or well thought out as 999 and VLR's main twist, was extremely good and really gave me a shock. Having a plan that elaborate because your method of saving the world is to give hope to people is something out of a bad anime. VLR and 999 were complex and convoluted for incredible payoff, at least. Not exactly what you would call some of the best storytelling in gaming. Not seeing Carlos' decision with the gun was cool, but that scene seemed really immature and a bit cartoonish. The friendship speech at the end was cliche and cringey, and Delta's whole "I did it to inspire you and give you determination" was ♥♥♥♥♥♥♥ stupid. But randomly introducing that machine felt like a deus ex machina and lazy writing. I mean, I'm fine with people just being espers and having that power. Seriously? You're just gonna introduce Aliens now? Without any sort of exposition except for their alphabet and how the machine works? This is as bad as Kojima in his later games. can be given simple explanations of their current situation, they deserve better and more), but the transporter. What probably bothers me the most is, not that there was no real satisfying closure with older characters (even if Snake/Clover/Alice/Seven/etc. So much time devoted to Radical-6, Free the Soul and Brother/Left in the last game, and the delivery for it here was unsatisfying and somewhat wanting. Phi's talk about consciousness in the hemispheres and Akane's talk about murdering yourself from another history were astonishing, but there simply wasn't enough of it in this game compared to the previous ones. There were also a lot less cool philosophy/mind♥♥♥♥ery in this game compared to the others. The Decision Game aspects are generally really cool, and I really liked the Monty Hall Problem and the Radical-6 injection, but they weren't totally earth shattering. Do we ever learn how she has strong legs/jumping abilities, a question that was raised at the very beginning of VLR? Do we just assume being placed in the Transporter as a newborn, plus a combination of epigenetics gave her that power? Come on. Not enough time went into explaining Phi. While the animations are terrible and some of the voice acting is weak, some of the voice acting is great, and the music and puzzles are IMO the best in the series.īut this plot didn't live up to the hype. I still like the game quite a bit, it's definitely more good than disappointing, and has a few truly excellent moments. Simply going by story/characters alone, 999 > VLR > ZTD. It's definitely my least favorite one in the series.
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